Jul 14, 2007, 07:03 PM // 19:03
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#61
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Jungle Guide
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No a hex removal or condition removal is no waste of space. What can u hit when u r blind? What can u hit if u have ss on u? An attack oriented skill bar is only as strong as what u are able to hit.
A warrior/monk aka paladin's monk skills r only intended for self use not to replace the monk's job.
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Jul 14, 2007, 08:19 PM // 20:19
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#62
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Desert Nomad
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Quote:
Originally Posted by farmpig
No a hex removal or condition removal is no waste of space. What can u hit when u r blind? What can u hit if u have ss on u? An attack oriented skill bar is only as strong as what u are able to hit.
A warrior/monk aka paladin's monk skills r only intended for self use not to replace the monk's job.
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Bad example...SS is one of the most rare hexes in the game. I put 2 hex removal skills on my hero monk and it's good enough to keep me free from the worst. The only thing that really sticks is Faintheartedness since it's spammable and the margonite necs cover it well. As for condition removal, Mend Condition is great....even when the Afflicted rangers are constantly using Throw dirt, the blind only lasts for about 1-2 secs. Monk heroes are tons better than the average player if you set them up right.
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Jul 15, 2007, 12:41 PM // 12:41
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#63
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Jungle Guide
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I just quoted blind and ss as an example. I did not imply that it occurs all the time. Go ahead and load the skill bar with as much attack skills as u want. I certainly perfer either a hex or condition removal rather than an extra attack skill.
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Jul 15, 2007, 01:58 PM // 13:58
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#64
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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Quote:
Originally Posted by Age
There is this old Paladin build it use to rule the Halls of Heros.
[skill]Sever Artery[/skill][skill]Gash[/skill][skill]Galrath Slash[/skill][skill]Final Thrust[/skill][skill]Sprint[/skill][skill]Healing Hands[/skill][skill]Mending[/skill][skill]Restore Life[/skill]
It was ubber really was and I am not kidding.
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I was looking for that build to post for the OP and actually answer his question, but are you sure it was mending and not healing breeze? Im kinda thinking it was healing breeze.
To OP that build is the closest you will get to being a paladin on a warrior, i would suggest as some have said , to go with dervish if you want something like a paladin, cause the dervish can damage and heal without gimping itself.
The build posted is as close as you will get to paladin on war, but of course its not a great build, there are much better builds out there, of course maybe not like a paladin, but as you heard they dont really exist in GW , maybe Dervish , but thats it.
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Jul 15, 2007, 03:12 PM // 15:12
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#65
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Typically slamming the wammo is based on an implicit assumption that you can actually coordinate your teammates for maximum efficiency and rely on them as you do in organized PvP, or again select a primary effortlessly in PvP instead of being stuck playing whatever PvE character to progress them. Also for the 90% of soloers out there, well-set heroes can make your life much easier, you can offload onto their primaries things they are better at doing to synergize with the rest of your build. Everyone else is stuck with the crapshoot of pugs. When 90% of the PvE monks are running word of healing, sticking one or two prot spells on yourself isn't such a bad idea.
That said, stay away from the popular mending and healing breeze. They are really quite pathetic. Healing hands, ZB, or maybe signet/empathic removal are your only viable choices if you want to spend an elite because they are cheap. Orison simply has no place on your energy-limited bar. Occasional prot casts like shield of absorption or shielding hands can be useable, or even the not too impressive vigorous spirit/live vicariously. (Works well with cyclone axe at least.) Healing signet is the most efficient self-heal a warrior has, but may not be first pick in PvE where you want to grind through enemies nonstop and not wave your arms for 2 seconds. That right there is one of the reasons 1/4th second skills like HH/SH or "maintained" vigorous spirit are appealing.
Last edited by FoxBat; Jul 15, 2007 at 03:20 PM // 15:20..
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Jul 15, 2007, 10:17 PM // 22:17
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#66
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Xenex Xclame
I was looking for that build to post for the OP and actually answer his question, but are you sure it was mending and not healing breeze? Im kinda thinking it was healing breeze.
To OP that build is the closest you will get to being a paladin on a warrior, i would suggest as some have said , to go with dervish if you want something like a paladin, cause the dervish can damage and heal without gimping itself.
The build posted is as close as you will get to paladin on war, but of course its not a great build, there are much better builds out there, of course maybe not like a paladin, but as you heard they dont really exist in GW , maybe Dervish , but thats it.
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Yes that is the exact build as I used it a few times myself and it wasn't healing breeze as the elite being healing hand.You didn't need a sword elite back then as 100 blades doesn't cut it in PvP.Like I said it was ubber in its day 8 Paladins vs who ever else.How and where did you think the name wammo comes from?
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Jul 15, 2007, 10:30 PM // 22:30
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#67
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Hehe, yeah... Old skool Paladin ftw
Naturally, the build is none too good - especially by today's standards - but... well... there's something undeniably... awesome about it. It's, like, Hamstorm - essential Warrior heritage.
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Jul 17, 2007, 08:02 PM // 20:02
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#68
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by counciler132
I think everyone here should stop and think that maybe, just maybe.. this game was designed to be played the way the INDIVIDUAL player wants to play it. If you hate how someone plays their character, just leave. Don't flame them. It doesn't make you any better of a person to go on a rampage over a build.
What the heck does it matter if somebody uses the classic healsig/frenzy/mending build anyways? Does it hurt you so bad that you feel the need to scream at them and call them 'noob'? If your such a powerful player yourself, why did you even need to party with them in the first place? The point I'm getting at is that nobody here, save for ArenaNet themselves, has the justification to get on such a high horse and tell others how to play the game.
/endrant
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I do need to call them a noob. Their ineptitude just caused a mission failure. Instead of effecctively dishing out deep wound, crippling, and damage, they are ineffecitvely trying to heal themselves.
[/QUOTE=Twinsoul]Quote:
Originally Posted by Quickhand
Personaly i like watchfull spirit and mending so i get +5 hp regen.
Chances are i never have to heal.
Diffent configureations are in order for shatter enchantment mobs but those are in selected spots.
And you never carry around a rez becouse your all alone so thats 1 more spot to put a skill.
/facepalm
I play a monk. It's my job to keep idiots like you alive. The thing is, a whole +5 regeneration DOES NOTHING to enemies in your level range. The reason you don't need to heal? Because it's not your job, and the monks are doing their job. Warriors should always carry Resurrection Signet or Flesh of my Flesh as an in combat recovery skill, because their armor means they'll usually outlast most of their party... I carry Rebirth, but well, most people don't know when to back off, and therefore don't get much use out of it.[/QUOTE]
My thoughts exactly. Granted many monks out there these days are packing garbage skill bars. Too many, in fact. But for the rest of us good monks that do our jobs well. Let us do our jobs. Stick to yours, which is not using mending/ZB/[Insert Common Healing/Divine/Protection skill]
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Jul 18, 2007, 11:10 PM // 23:10
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#69
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Frost Gate Guardian
Join Date: May 2007
Location: Sector ZZ9 Plural Z Alpha
Guild: Rogue Clan [Rg]
Profession: Mo/N
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I love this thread, but there aren't enough wammo fanbois posting here. Anyone got a couple in a cage or something?
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Jul 19, 2007, 04:41 AM // 04:41
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#70
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Krytan Explorer
Join Date: Jul 2006
Profession: W/
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Quote:
Originally Posted by Xenex Xclame
I was looking for that build to post for the OP and actually answer his question, but are you sure it was mending and not healing breeze? Im kinda thinking it was healing breeze.
To OP that build is the closest you will get to being a paladin on a warrior, i would suggest as some have said , to go with dervish if you want something like a paladin, cause the dervish can damage and heal without gimping itself.
The build posted is as close as you will get to paladin on war, but of course its not a great build, there are much better builds out there, of course maybe not like a paladin, but as you heard they dont really exist in GW , maybe Dervish , but thats it.
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[skill]sever artery[/skill][skill]gash[/skill][skill]Galrath Slash[/skill][skill]final thrust[/skill][skill]healing hands[/skill][skill]healing breeze[/skill][skill]mending[/skill][skill]restore life[/skill]
healing 12
swordsmanship 12+1+1
or...
[skill]sever artery[/skill][skill]gash[/skill][skill]final thrust[/skill][skill]Gladiator's Defense[/skill][skill]Healing Signet[/skill][skill]healing breeze[/skill][skill]mending[/skill][skill]restore life[/skill]
healing 9
tactics 10+2
swordsmanship 10+1+1
these two are the most popular but a paladin is a warrior with similar skills-
Attack, Attack, Attack, Attack/offensive defence, defence, defence, defence, defence.
the first build was the first "paladin". it was used in the builds provided by guild wars(this is no longer used. you could make a custom PvP character or a - pre made build).
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Jul 19, 2007, 05:26 AM // 05:26
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#71
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Ascalonian Squire
Join Date: Jun 2006
Guild: NONE
Profession: W/Mo
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Here is a build for you. It's simple and balanced. It allows you to do what you're suppose to do. Locate, close with, and destroy the bad guys. If you're worried about self-healing yourself, you're not going to be a very effective wammo. Let the monks worry about that. Oh, and have fun hacking away.
Eviscerate
Cyclone Axe
Agonizing Chop
Flail
Rush/Holy Veil/Mending Touch
"Watch Yourself"
Heal Sig
Rez Sig
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Jul 19, 2007, 04:51 PM // 16:51
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#72
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Nevar Deathbringer
Here is a build for you. It's simple and balanced. It allows you to do what you're suppose to do. Locate, close with, and destroy the bad guys. If you're worried about self-healing yourself, you're not going to be a very effective wammo. Let the monks worry about that. Oh, and have fun hacking away.
Eviscerate
Cyclone Axe
Agonizing Chop
Flail
Rush/Holy Veil/Mending Touch
"Watch Yourself"
Heal Sig
Rez Sig
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You see though, this doesn't meet the OP's def of a paladin. Despite the fact that this is sufficient for a pve wammo. And frenzy over flail if in pvp for sure.
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Jul 19, 2007, 11:17 PM // 23:17
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#73
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by bathazard
[skill]sever artery[/skill][skill]gash[/skill][skill]Galrath Slash[/skill][skill]final thrust[/skill][skill]healing hands[/skill][skill]healing breeze[/skill][skill]mending[/skill][skill]restore life[/skill]
healing 12
swordsmanship 12+1+1
or...
[skill]sever artery[/skill][skill]gash[/skill][skill]final thrust[/skill][skill]Gladiator's Defense[/skill][skill]Healing Signet[/skill][skill]healing breeze[/skill][skill]mending[/skill][skill]restore life[/skill]
healing 9
tactics 10+2
swordsmanship 10+1+1
these two are the most popular but a paladin is a warrior with similar skills-
Attack, Attack, Attack, Attack/offensive defence, defence, defence, defence, defence.
the first build was the first "paladin". it was used in the builds provided by guild wars(this is no longer used. you could make a custom PvP character or a - pre made build).
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The top one is incorrect as it came with sprint not healing breeze why would you need it with healing hands and there was like 7 or 8 in strength.Mine is the correct version of it as I used to a lot at the beginning of the game especially when Bathazar Faction came out.It has ben wiped from the Wiki and PvX builds doesn't carry it.
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Jul 20, 2007, 04:38 PM // 16:38
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#74
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Frost Gate Guardian
-->
Join Date: Feb 2007
Location: Tonigth we dine in.....CUSTODY
Guild: Moe wine plz
Profession: R/
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To be offensive can be your best defence sometimes.
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Jul 24, 2007, 06:14 PM // 18:14
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#75
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Quote:
Originally Posted by ca_aok
The only non-res monk skills you should ever see on a warrior are:
[skill]Mending Touch[/skill][skill]Succor[/skill]
Don't take mending, orison, breeze, or anything else. Even when running these skills aren't amazing, most wars use their monk side for hex/condition removal of slowdowns and cripple, respectively, and take healing signet or lions comfort for healing.
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Don't forget Life Bond.
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Jul 24, 2007, 06:36 PM // 18:36
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#76
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Quote:
Originally Posted by ca_aok
The only non-res monk skills you should ever see on a warrior are:
[skill]Mending Touch[/skill][skill]Succor[/skill]
Don't take mending, orison, breeze, or anything else. Even when running these skills aren't amazing, most wars use their monk side for hex/condition removal of slowdowns and cripple, respectively, and take healing signet or lions comfort for healing.
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Don't forget Life Bond.
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